Most images for a mod should be placed in a "resources" subdirectory. So, in a Windows command prompt, create that directory, change into that directory, and initialize a new IsaacScript projectįirst, we will set up the image for how the item will appear in-game.
(The latter contains only Repentance files.) Study the layout of the files in these two directories so that you can get familiar with where particular files need to live.įirst, make sure that you have already read the Getting Started section of the IsaacScript docs and have a rough understanding of how IsaacScript works.įor this tutorial, we will be using C:\Repositories\green-candle as the directory for our mod. (Messages like WARNING: could not return filename for entry 35a142c2bed2d0cf are normal.)Īfter running the unpacker, you can find all of the vanilla assets in the C:\Program Files (x86)\Steam\steamapps\common\The Binding of Isaac Rebirth\resources\ directory and the resources-dlc3\ directory. (This is also referred to as the unpacker.) The extractor is located at: C:\Program Files (x86)\Steam\steamapps\common\The Binding of Isaac Rebirth\tools\ResourceExtractor\ResourceExtractor.exe Most modders will have already done this, but just in case you haven't, you should run the game's resource extractor. (If you don't know what IsaacScript is or you are not yet convinced that you should use it, see the Is IsaacScript Right for Me? page first.) Our goal will be to create a new passive item in the game called the Green Candle.
#The binding of isaac rebirth multiplayer mod how to
This is a tutorial that shows off how to code a simple mod with IsaacScript.